79), a Druid 2/Ranger 1 spell that grants Blindsense 30'. The best solution would probably be a wand or a bunch of potions of Embrace the Wild (Spell Compendium p. You might be able to use Wind Wall to carve a path through the fog (strong winds are supposed to disperse fog), but enemies would be able to see through this as well as allies, and attacking or moving through it would be problematic. The only way I know to see through all fog, magical or otherwise, is a Cloud Cloak, but that's 31500 GP and would only work for one person. There was a "Fire Eyes" spell for Druids in Masters of the Wild, but it only worked on non-magical smoke and fog (and in most D&D campaigns, you're likely to find more succubus paladins than non-magical fog). Not even True Seeing can see through fog (unless it's an illusion, and then it does work). However I need a way to keep anywhere from 6-10 characters able to see through the fog etc.There is no cheap or easy way to see through fog. So basically I want to cast this in thier castle to make a bit of trouble for em. In a pathfinder game we are going to (in at most 3 levels) raid a keep. Lots of DM adjudication going to be going on with this one. Though I suppose if individual effects can be dispelled, they can also be dismissed by the caster. Unless you have some way to draw the defenders to you, you'll be facing just as hard a time as the residents. ![]() Interesting base plan, but have you considered how difficult this is going to make it for your own party to get around? Guards and Wards is generally used to protect a fortress when no one is home (Or at least no living things are home, just the golems). In the confusion that arises after the spell is completed, dispel whatever anti-teleporting defenses they have and go get the rest of your buddies. Go in with yor best (and longest lasting) disguising spells, Undetectable Alignment and whatever you can get your hands on to make the identification of the spell you're casting through Spellcraft more difficult. If your DM allows you to cast this spell on a building that is not yours, (which I suppose would be ok as long as you know it well.) I'd say your best bet would be to infiltrate under the disguise of a friendly Cleric who has come to hallow/unhallow the area (or some similar "beneficial" effect). With the second interpretation, you see through the walls in exactly the same way.but for no further than 30 feet! Seeing.Generally in terms of spells like this the caster needs to be familiar with the entire area that is going to be effected, I suppose since you have several levels to burn before your seige, you could scry out the enitre place before hand, but you're going to have a hard time hiding and casting simultaneously if the entire fort knows you re there. With the first interpretation, all objects with 30 feet become transparent to you (it's midday so the darkvision doesn't come into it), so you can see 1 mile in every direction as if there were no walls, but also see a transparent, ghostly image of the walls. Now use your action to gain Ghostly Gaze. Advantage and disadvantage cancel except for the characters with blindsight, who get advantage on attacks and disadvantage on incoming attacks. It therefore also prevents opportunity attacks and spellcasting which require sight of the enemy. Now close the shutters, and you are in a dark 5x5 room. Fog cloud should create a heavily obscured area, allowing hiding. While the shutters are open, you can see for a mile, as there are no objects in the way. To visualise the difference, imagine you climb to the topmost tower of your castle, up to a 5 foot by 5 foot room, four walls, with shutters on each wall. is it that while using this invocation your normal vision ceases to function, instead limiting your vision to 30 feet maximum, but giving you darkvision and objects are transparent to you? Is it that, within 30 feet, objects are transparent to you, but otherwise your vision works as it usually does-plus darkvision within 30 feet. I found out tonight that there IS another way to interpret those same words, and those people who thought that way had never considered another way to interpret them either! During that time, you perceive objects as ghostly, transparent images."īecause I had an interpretation which is supported by those words, I didn't think of any other way to interpret them. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). ![]() Within that range, you have darkvision if you don't already have it. "As an action, you gain the ability to see through solid objects to a range of 30 feet. Level: 1stCasting Time: 1 ActionRange/Area: 120 ft (20 ft )Components: V, SDuration: 1 Hour (Concentration)School: ConjurationAttack/Save: NoneDamage/Effect. In tonight's game the warlock used his Ghostly Gaze invocation (Xanathar's p56):.
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